![]() One problem I have with this game is that some levels rely more on memory work rather than skill. This definitely avoids a lot of potential frustration from a gameplay perspective. If you die, you get put back to the checkpoint instead of having to go through to the very beginning again. I also really like the new checkpoint system. It keeps the basic movements and time limit system, but it builds onto it to make it accessible to newer players. While nothing here is particularly groundbreaking, I would say that it take the old game formula and makes it interesting again. I’d say this game manages to very nicely avoid that problem. The risk is that the game will become too different from the original and just be its own separate game. Generally speaking, this game does add a lot to an existing formula. Touch the frog and you beat the last level. The goal is to collect every gem, then work your way back to wherever the other frog spawns. When you make it to the last stage in a world, you get to challenge the treasure room for the world. Depending on how well you did, you can be awarded with stars, a message that denotes a new record, or even get a perfect round message. In addition, the game will calculate how many gems you’ve collected along the way. Not only are you timed, but you can also try and beat the course record. In this game, you can collect gems, speak to frogs for hints, time bonuses (hour glass), and even a free life or two along the way.Īt the end of the level, you also get a tally based on how well you did. ![]() In the previous game, flies and other frogs reward you with bonus points. Not only this, there are many different item pickups you can pick up as well. Suffice to say, there are substantial new obstacles you can encounter. In other worlds, you encounter rolling boulders, slippery ice, slippery oil, mine carts, spiders, bees, bats, and more. In the first world, you encounter the classic road and river. Unlike the classic obstacle course in the prequel, the courses change dramatically. The general course has been modified as well. If you complete the level, you’ll get treated to a picture of a frog with various pun jokes that describe the next level. Make it to the end goal and beat the level. Instead of getting multiple frogs across the dangerous river and highway, the goal is to just get a single frog across a gauntlet of obstacles. In this game, the reason the frog is trying to get from one point to another is because he wants to rescue his babies. The game follows a slightly modified storyline. ![]() For those who played these games on the Atari systems, this is not a remake of the game Frogger II – Threeedeep!. That game got a passable score, but didn’t really impress. It is a sequel to the Game Boy Color Frogger. We find out how well this adventure game plays. In this review, we play the very punny Game Boy Color game Frogger 2.
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